Cheesy but Bloody Fun
Max Payne Review
Gameplay: 9/10
Graphics: 9/10
Sound: 10/10
Repalyablity: 5/10
Opinion: 9/10
Overall: 8.4/10 (Very Good)
Bullet Time inspired by The Matrix is the sooo good part of this whole game.
Gameplay: 9
You play as Max Payne, A New Yorker Man with nothing to lose after being wrongfully accused of murder of his police partner and alot of other people. The story is extremely complicated and hard to understand like the Matrix. Then you are on the run to find who really killed your partner, going through 3 Chapters of bullet filled gaming.
The key feature of Max Payne is "Bullet-Time" where everything slows down till you can see bullets flying in the air, zipping past and smashing stuff up. Max is able to do everything in John Woo style, doing a fancy dive firing bullets at goons. if you are hurt, taking alot of painkillers will help you, even if you are repeatedly hitted.
The game progresses in a Graphic Comic form, in nice hand-painted pages with comic texts. The levels are well designed but are somewhat repeated. The game tension and excitement is breaked up in extremely useless Dream levels where you must move around in your dreams. Though it haves it share of special effects, it is plainly annoying.
Graphics: 9
Very detailed places. The bullets all have its shine and blood are photo-realistic ( and scary. ) Max Payne is also the first game that uses "pain skin" where the goons show pain when they get filled with bullets. Things shatter when a bullet hits it, which adds to the detailed environment. But the terror of clipping is present though rare and sometime the explosion from the gun muzzle is sometime misplaced like a few spaces from the muzzle.
Sound: 10
Great dialogue in the comics and sound of gun fire. When you go into bullet time, there is this jazzy slowdown of all sound, making them sounding low and slow. Cool.
Replayablity: 5
The game ends after quite alot of difficult missions and annoying dreams. But after that, the games unlocks more difficulty mode but it is a waste of time playing through the same linear storyline and killing the same goons.
Reviewer's Opinion: 9
I'm a bullet time freak, I love to see bullets spinning in midair, puncturing someone's body in all the gory slow-motion. The game tried to do that, and it almost did it. I was amazed with the bullet effect and the millions of effect the graphic engine can make. But those dream sequences are just out of place.